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- // Packaging/modules magic dance.
- (function (factory) {
- factory(window.BM)
- }(function (BM) {
- "use strict";
- BM.Polyline._flat = BM.LineUtil.isFlat || BM.Polyline._flat || function (latlngs) {
- // true if it's a flat array of latlngs; false if nested
- return !BM.Util.isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');
- };
- /**
- * @fileOverview Geometry utilities for distances and linear referencing.
- * @name BM.GeometryUtil
- */
- BM.GeometryUtil = BM.extend(BM.GeometryUtil || {}, {
- /**
- Shortcut function for planar distance between two {BM.LatLng} at current zoom.
- @tutorial distance-length
- @param {BM.Map} map map to be used for this method
- @param {BM.LatLng} latlngA geographical point A
- @param {BM.LatLng} latlngB geographical point B
- @returns {Number} planar distance
- */
- distance: function (map, latlngA, latlngB) {
- return map.latLngToLayerPoint(latlngA).distanceTo(map.latLngToLayerPoint(latlngB));
- },
- /**
- Shortcut function for planar distance between a {BM.LatLng} and a segment (A-B).
- @param {BM.Map} map map to be used for this method
- @param {BM.LatLng} latlng - The position to search
- @param {BM.LatLng} latlngA geographical point A of the segment
- @param {BM.LatLng} latlngB geographical point B of the segment
- @returns {Number} planar distance
- */
- distanceSegment: function (map, latlng, latlngA, latlngB) {
- var p = map.latLngToLayerPoint(latlng),
- p1 = map.latLngToLayerPoint(latlngA),
- p2 = map.latLngToLayerPoint(latlngB);
- return BM.LineUtil.pointToSegmentDistance(p, p1, p2);
- },
- /**
- Shortcut function for converting distance to readable distance.
- @param {Number} distance distance to be converted
- @param {String} unit 'metric' or 'imperial'
- @returns {String} in yard or miles
- */
- readableDistance: function (distance, unit) {
- var isMetric = (unit !== 'imperial'),
- distanceStr;
- if (isMetric) {
- // show metres when distance is < 1km, then show km
- if (distance > 1000) {
- distanceStr = (distance / 1000).toFixed(2) + ' km';
- }
- else {
- distanceStr = Math.ceil(distance) + ' m';
- }
- }
- else {
- distance *= 1.09361;
- if (distance > 1760) {
- distanceStr = (distance / 1760).toFixed(2) + ' miles';
- }
- else {
- distanceStr = Math.ceil(distance) + ' yd';
- }
- }
- return distanceStr;
- },
- /**
- Returns true if the latlng belongs to segment A-B
- @param {BM.LatLng} latlng - The position to search
- @param {BM.LatLng} latlngA geographical point A of the segment
- @param {BM.LatLng} latlngB geographical point B of the segment
- @param {?Number} [tolerance=0.2] tolerance to accept if latlng belongs really
- @returns {boolean}
- */
- belongsSegment: function(latlng, latlngA, latlngB, tolerance) {
- tolerance = tolerance === undefined ? 0.2 : tolerance;
- var hypotenuse = latlngA.distanceTo(latlngB),
- delta = latlngA.distanceTo(latlng) + latlng.distanceTo(latlngB) - hypotenuse;
- return delta/hypotenuse < tolerance;
- },
- /**
- * Returns total length of line
- * @tutorial distance-length
- *
- * @param {BM.Polyline|Array<BM.Point>|Array<BM.LatLng>} coords Set of coordinates
- * @returns {Number} Total length (pixels for Point, meters for LatLng)
- */
- length: function (coords) {
- var accumulated = BM.GeometryUtil.accumulatedLengths(coords);
- return accumulated.length > 0 ? accumulated[accumulated.length-1] : 0;
- },
- /**
- * Returns a list of accumulated length along a line.
- * @param {BM.Polyline|Array<BM.Point>|Array<BM.LatLng>} coords Set of coordinates
- * @returns {Array<Number>} Array of accumulated lengths (pixels for Point, meters for LatLng)
- */
- accumulatedLengths: function (coords) {
- if (typeof coords.getLatLngs == 'function') {
- coords = coords.getLatLngs();
- }
- if (coords.length === 0)
- return [];
- var total = 0,
- lengths = [0];
- for (var i = 0, n = coords.length - 1; i< n; i++) {
- total += coords[i].distanceTo(coords[i+1]);
- lengths.push(total);
- }
- return lengths;
- },
- /**
- Returns the closest point of a {BM.LatLng} on the segment (A-B)
- @tutorial closest
- @param {BM.Map} map map to be used for this method
- @param {BM.LatLng} latlng - The position to search
- @param {BM.LatLng} latlngA geographical point A of the segment
- @param {BM.LatLng} latlngB geographical point B of the segment
- @returns {BM.LatLng} Closest geographical point
- */
- closestOnSegment: function (map, latlng, latlngA, latlngB) {
- var maxzoom = map.getMaxZoom();
- if (maxzoom === Infinity)
- maxzoom = map.getZoom();
- var p = map.project(latlng, maxzoom),
- p1 = map.project(latlngA, maxzoom),
- p2 = map.project(latlngB, maxzoom),
- closest = BM.LineUtil.closestPointOnSegment(p, p1, p2);
- return map.unproject(closest, maxzoom);
- },
- /**
- Returns the closest latlng on layer.
- Accept nested arrays
- @tutorial closest
- @param {BM.Map} map map to be used for this method
- @param {Array<BM.LatLng>|Array<Array<BM.LatLng>>|BM.PolyLine|BM.Polygon} layer - Layer that contains the result
- @param {BM.LatLng} latlng - The position to search
- @param {?boolean} [vertices=false] - Whether to restrict to path vertices.
- @returns {BM.LatLng} Closest geographical point or null if layer param is incorrect
- */
- closest: function (map, layer, latlng, vertices) {
- var latlngs,
- mindist = Infinity,
- result = null,
- i, n, distance, subResult;
- if (layer instanceof Array) {
- // if layer is Array<Array<T>>
- if (layer[0] instanceof Array && typeof layer[0][0] !== 'number') {
- // if we have nested arrays, we calc the closest for each array
- // recursive
- for (i = 0; i < layer.length; i++) {
- subResult = BM.GeometryUtil.closest(map, layer[i], latlng, vertices);
- if (subResult.distance < mindist) {
- mindist = subResult.distance;
- result = subResult;
- }
- }
- return result;
- } else if (layer[0] instanceof BM.LatLng
- || typeof layer[0][0] === 'number'
- || typeof layer[0].lat === 'number') { // we could have a latlng as [x,y] with x & y numbers or {lat, lng}
- layer = BM.polyline(layer);
- } else {
- return result;
- }
- }
- // if we don't have here a Polyline, that means layer is incorrect
- // see https://github.com/makinacorpus/.GeometryUtil/issues/23
- if (! ( layer instanceof BM.Polyline ) )
- return result;
- // deep copy of latlngs
- latlngs = JSON.parse(JSON.stringify(layer.getLatLngs().slice(0)));
- // add the last segment for BM.Polygon
- if (layer instanceof BM.Polygon) {
- // add the last segment for each child that is a nested array
- var addLastSegment = function(latlngs) {
- if (BM.Polyline._flat(latlngs)) {
- latlngs.push(latlngs[0]);
- } else {
- for (var i = 0; i < latlngs.length; i++) {
- addLastSegment(latlngs[i]);
- }
- }
- };
- addLastSegment(latlngs);
- }
- // we have a multi polygon / multi polyline / polygon with holes
- // use recursive to explore and return the good result
- if ( ! BM.Polyline._flat(latlngs) ) {
- for (i = 0; i < latlngs.length; i++) {
- // if we are at the lower level, and if we have a BM.Polygon, we add the last segment
- subResult = BM.GeometryUtil.closest(map, latlngs[i], latlng, vertices);
- if (subResult.distance < mindist) {
- mindist = subResult.distance;
- result = subResult;
- }
- }
- return result;
- } else {
- // Lookup vertices
- if (vertices) {
- for(i = 0, n = latlngs.length; i < n; i++) {
- var ll = latlngs[i];
- distance = BM.GeometryUtil.distance(map, latlng, ll);
- if (distance < mindist) {
- mindist = distance;
- result = ll;
- result.distance = distance;
- }
- }
- return result;
- }
- // Keep the closest point of all segments
- for (i = 0, n = latlngs.length; i < n-1; i++) {
- var latlngA = latlngs[i],
- latlngB = latlngs[i+1];
- distance = BM.GeometryUtil.distanceSegment(map, latlng, latlngA, latlngB);
- if (distance <= mindist) {
- mindist = distance;
- result = BM.GeometryUtil.closestOnSegment(map, latlng, latlngA, latlngB);
- result.distance = distance;
- }
- }
- return result;
- }
- },
- /**
- Returns the closest layer to latlng among a list of layers.
- @tutorial closest
- @param {BM.Map} map map to be used for this method
- @param {Array<BM.ILayer>} layers Set of layers
- @param {BM.LatLng} latlng - The position to search
- @returns {object} ``{layer, latlng, distance}`` or ``null`` if list is empty;
- */
- closestLayer: function (map, layers, latlng) {
- var mindist = Infinity,
- result = null,
- ll = null,
- distance = Infinity;
- for (var i = 0, n = layers.length; i < n; i++) {
- var layer = layers[i];
- if (layer instanceof BM.LayerGroup) {
- // recursive
- var subResult = BM.GeometryUtil.closestLayer(map, layer.getLayers(), latlng);
- if (subResult.distance < mindist) {
- mindist = subResult.distance;
- result = subResult;
- }
- } else {
- // Single dimension, snap on points, else snap on closest
- if (typeof layer.getLatLng == 'function') {
- ll = layer.getLatLng();
- distance = BM.GeometryUtil.distance(map, latlng, ll);
- }
- else {
- ll = BM.GeometryUtil.closest(map, layer, latlng);
- if (ll) distance = ll.distance; // Can return null if layer has no points.
- }
- if (distance < mindist) {
- mindist = distance;
- result = {layer: layer, latlng: ll, distance: distance};
- }
- }
- }
- return result;
- },
- /**
- Returns the n closest layers to latlng among a list of input layers.
- @param {BM.Map} map - map to be used for this method
- @param {Array<BM.ILayer>} layers - Set of layers
- @param {BM.LatLng} latlng - The position to search
- @param {?Number} [n=layers.length] - the expected number of output layers.
- @returns {Array<object>} an array of objects ``{layer, latlng, distance}`` or ``null`` if the input is invalid (empty list or negative n)
- */
- nClosestLayers: function (map, layers, latlng, n) {
- n = typeof n === 'number' ? n : layers.length;
- if (n < 1 || layers.length < 1) {
- return null;
- }
- var results = [];
- var distance, ll;
- for (var i = 0, m = layers.length; i < m; i++) {
- var layer = layers[i];
- if (layer instanceof BM.LayerGroup) {
- // recursive
- var subResult = BM.GeometryUtil.closestLayer(map, layer.getLayers(), latlng);
- results.push(subResult);
- } else {
- // Single dimension, snap on points, else snap on closest
- if (typeof layer.getLatLng == 'function') {
- ll = layer.getLatLng();
- distance = BM.GeometryUtil.distance(map, latlng, ll);
- }
- else {
- ll = BM.GeometryUtil.closest(map, layer, latlng);
- if (ll) distance = ll.distance; // Can return null if layer has no points.
- }
- results.push({layer: layer, latlng: ll, distance: distance});
- }
- }
- results.sort(function(a, b) {
- return a.distance - b.distance;
- });
- if (results.length > n) {
- return results.slice(0, n);
- } else {
- return results;
- }
- },
- /**
- * Returns all layers within a radius of the given position, in an ascending order of distance.
- @param {BM.Map} map map to be used for this method
- @param {Array<ILayer>} layers - A list of layers.
- @param {BM.LatLng} latlng - The position to search
- @param {?Number} [radius=Infinity] - Search radius in pixels
- @return {object[]} an array of objects including layer within the radius, closest latlng, and distance
- */
- layersWithin: function(map, layers, latlng, radius) {
- radius = typeof radius == 'number' ? radius : Infinity;
- var results = [];
- var ll = null;
- var distance = 0;
- for (var i = 0, n = layers.length; i < n; i++) {
- var layer = layers[i];
- if (typeof layer.getLatLng == 'function') {
- ll = layer.getLatLng();
- distance = BM.GeometryUtil.distance(map, latlng, ll);
- }
- else {
- ll = BM.GeometryUtil.closest(map, layer, latlng);
- if (ll) distance = ll.distance; // Can return null if layer has no points.
- }
- if (ll && distance < radius) {
- results.push({layer: layer, latlng: ll, distance: distance});
- }
- }
- var sortedResults = results.sort(function(a, b) {
- return a.distance - b.distance;
- });
- return sortedResults;
- },
- /**
- Returns the closest position from specified {LatLng} among specified layers,
- with a maximum tolerance in pixels, providing snapping behaviour.
- @tutorial closest
- @param {BM.Map} map map to be used for this method
- @param {Array<ILayer>} layers - A list of layers to snap on.
- @param {BM.LatLng} latlng - The position to snap
- @param {?Number} [tolerance=Infinity] - Maximum number of pixels.
- @param {?boolean} [withVertices=true] - Snap to layers vertices or segment points (not only vertex)
- @returns {object} with snapped {LatLng} and snapped {Layer} or null if tolerance exceeded.
- */
- closestLayerSnap: function (map, layers, latlng, tolerance, withVertices) {
- tolerance = typeof tolerance == 'number' ? tolerance : Infinity;
- withVertices = typeof withVertices == 'boolean' ? withVertices : true;
- var result = BM.GeometryUtil.closestLayer(map, layers, latlng);
- if (!result || result.distance > tolerance)
- return null;
- // If snapped layer is linear, try to snap on vertices (extremities and middle points)
- if (withVertices && typeof result.layer.getLatLngs == 'function') {
- var closest = BM.GeometryUtil.closest(map, result.layer, result.latlng, true);
- if (closest.distance < tolerance) {
- result.latlng = closest;
- result.distance = BM.GeometryUtil.distance(map, closest, latlng);
- }
- }
- return result;
- },
- /**
- Returns the Point located on a segment at the specified ratio of the segment length.
- @param {BM.Point} pA coordinates of point A
- @param {BM.Point} pB coordinates of point B
- @param {Number} the length ratio, expressed as a decimal between 0 and 1, inclusive.
- @returns {BM.Point} the interpolated point.
- */
- interpolateOnPointSegment: function (pA, pB, ratio) {
- return BM.point(
- (pA.x * (1 - ratio)) + (ratio * pB.x),
- (pA.y * (1 - ratio)) + (ratio * pB.y)
- );
- },
- /**
- Returns the coordinate of the point located on a line at the specified ratio of the line length.
- @param {BM.Map} map map to be used for this method
- @param {Array<BM.LatLng>|BM.PolyLine} latlngs Set of geographical points
- @param {Number} ratio the length ratio, expressed as a decimal between 0 and 1, inclusive
- @returns {Object} an object with latLng ({LatLng}) and predecessor ({Number}), the index of the preceding vertex in the Polyline
- (-1 if the interpolated point is the first vertex)
- */
- interpolateOnLine: function (map, latLngs, ratio) {
- latLngs = (latLngs instanceof BM.Polyline) ? latLngs.getLatLngs() : latLngs;
- var n = latLngs.length;
- if (n < 2) {
- return null;
- }
- // ensure the ratio is between 0 and 1;
- ratio = Math.max(Math.min(ratio, 1), 0);
- if (ratio === 0) {
- return {
- latLng: latLngs[0] instanceof BM.LatLng ? latLngs[0] : BM.latLng(latLngs[0]),
- predecessor: -1
- };
- }
- if (ratio == 1) {
- return {
- latLng: latLngs[latLngs.length -1] instanceof BM.LatLng ? latLngs[latLngs.length -1] : BM.latLng(latLngs[latLngs.length -1]),
- predecessor: latLngs.length - 2
- };
- }
- // project the LatLngs as Points,
- // and compute total planar length of the line at max precision
- var maxzoom = map.getMaxZoom();
- if (maxzoom === Infinity)
- maxzoom = map.getZoom();
- var pts = [];
- var lineLength = 0;
- for(var i = 0; i < n; i++) {
- pts[i] = map.project(latLngs[i], maxzoom);
- if(i > 0)
- lineLength += pts[i-1].distanceTo(pts[i]);
- }
- var ratioDist = lineLength * ratio;
- // follow the line segments [ab], adding lengths,
- // until we find the segment where the points should lie on
- var cumulativeDistanceToA = 0, cumulativeDistanceToB = 0;
- for (var i = 0; cumulativeDistanceToB < ratioDist; i++) {
- var pointA = pts[i], pointB = pts[i+1];
- cumulativeDistanceToA = cumulativeDistanceToB;
- cumulativeDistanceToB += pointA.distanceTo(pointB);
- }
- if (pointA == undefined && pointB == undefined) { // Happens when line has no length
- var pointA = pts[0], pointB = pts[1], i = 1;
- }
- // compute the ratio relative to the segment [ab]
- var segmentRatio = ((cumulativeDistanceToB - cumulativeDistanceToA) !== 0) ? ((ratioDist - cumulativeDistanceToA) / (cumulativeDistanceToB - cumulativeDistanceToA)) : 0;
- var interpolatedPoint = BM.GeometryUtil.interpolateOnPointSegment(pointA, pointB, segmentRatio);
- return {
- latLng: map.unproject(interpolatedPoint, maxzoom),
- predecessor: i-1
- };
- },
- /**
- Returns a float between 0 and 1 representing the location of the
- closest point on polyline to the given latlng, as a fraction of total line length.
- (opposite of BM.GeometryUtil.interpolateOnLine())
- @param {BM.Map} map map to be used for this method
- @param {BM.PolyLine} polyline Polyline on which the latlng will be search
- @param {BM.LatLng} latlng The position to search
- @returns {Number} Float between 0 and 1
- */
- locateOnLine: function (map, polyline, latlng) {
- var latlngs = polyline.getLatLngs();
- if (latlng.equals(latlngs[0]))
- return 0.0;
- if (latlng.equals(latlngs[latlngs.length-1]))
- return 1.0;
- var point = BM.GeometryUtil.closest(map, polyline, latlng, false),
- lengths = BM.GeometryUtil.accumulatedLengths(latlngs),
- total_length = lengths[lengths.length-1],
- portion = 0,
- found = false;
- for (var i=0, n = latlngs.length-1; i < n; i++) {
- var l1 = latlngs[i],
- l2 = latlngs[i+1];
- portion = lengths[i];
- if (BM.GeometryUtil.belongsSegment(point, l1, l2, 0.0001)) {
- portion += l1.distanceTo(point);
- found = true;
- break;
- }
- }
- if (!found) {
- throw "Could not interpolate " + latlng.toString() + " within " + polyline.toString();
- }
- return portion / total_length;
- },
- /**
- Returns a clone with reversed coordinates.
- @param {BM.PolyLine} polyline polyline to reverse
- @returns {BM.PolyLine} polyline reversed
- */
- reverse: function (polyline) {
- return BM.polyline(polyline.getLatLngs().slice(0).reverse());
- },
- /**
- Returns a sub-part of the polyline, from start to end.
- If start is superior to end, returns extraction from inverted line.
- @param {BM.Map} map map to be used for this method
- @param {BM.PolyLine} polyline Polyline on which will be extracted the sub-part
- @param {Number} start ratio, expressed as a decimal between 0 and 1, inclusive
- @param {Number} end ratio, expressed as a decimal between 0 and 1, inclusive
- @returns {Array<BM.LatLng>} new polyline
- */
- extract: function (map, polyline, start, end) {
- if (start > end) {
- return BM.GeometryUtil.extract(map, BM.GeometryUtil.reverse(polyline), 1.0-start, 1.0-end);
- }
- // Bound start and end to [0-1]
- start = Math.max(Math.min(start, 1), 0);
- end = Math.max(Math.min(end, 1), 0);
- var latlngs = polyline.getLatLngs(),
- startpoint = BM.GeometryUtil.interpolateOnLine(map, polyline, start),
- endpoint = BM.GeometryUtil.interpolateOnLine(map, polyline, end);
- // Return single point if start == end
- if (start == end) {
- var point = BM.GeometryUtil.interpolateOnLine(map, polyline, end);
- return [point.latLng];
- }
- // Array.slice() works indexes at 0
- if (startpoint.predecessor == -1)
- startpoint.predecessor = 0;
- if (endpoint.predecessor == -1)
- endpoint.predecessor = 0;
- var result = latlngs.slice(startpoint.predecessor+1, endpoint.predecessor+1);
- result.unshift(startpoint.latLng);
- result.push(endpoint.latLng);
- return result;
- },
- /**
- Returns true if first polyline ends where other second starts.
- @param {BM.PolyLine} polyline First polyline
- @param {BM.PolyLine} other Second polyline
- @returns {bool}
- */
- isBefore: function (polyline, other) {
- if (!other) return false;
- var lla = polyline.getLatLngs(),
- llb = other.getLatLngs();
- return (lla[lla.length-1]).equals(llb[0]);
- },
- /**
- Returns true if first polyline starts where second ends.
- @param {BM.PolyLine} polyline First polyline
- @param {BM.PolyLine} other Second polyline
- @returns {bool}
- */
- isAfter: function (polyline, other) {
- if (!other) return false;
- var lla = polyline.getLatLngs(),
- llb = other.getLatLngs();
- return (lla[0]).equals(llb[llb.length-1]);
- },
- /**
- Returns true if first polyline starts where second ends or start.
- @param {BM.PolyLine} polyline First polyline
- @param {BM.PolyLine} other Second polyline
- @returns {bool}
- */
- startsAtExtremity: function (polyline, other) {
- if (!other) return false;
- var lla = polyline.getLatLngs(),
- llb = other.getLatLngs(),
- start = lla[0];
- return start.equals(llb[0]) || start.equals(llb[llb.length-1]);
- },
- /**
- Returns horizontal angle in degres between two points.
- @param {BM.Point} a Coordinates of point A
- @param {BM.Point} b Coordinates of point B
- @returns {Number} horizontal angle
- */
- computeAngle: function(a, b) {
- return (Math.atan2(b.y - a.y, b.x - a.x) * 180 / Math.PI);
- },
- /**
- Returns slope (Ax+B) between two points.
- @param {BM.Point} a Coordinates of point A
- @param {BM.Point} b Coordinates of point B
- @returns {Object} with ``a`` and ``b`` properties.
- */
- computeSlope: function(a, b) {
- var s = (b.y - a.y) / (b.x - a.x),
- o = a.y - (s * a.x);
- return {'a': s, 'b': o};
- },
- /**
- Returns LatLng of rotated point around specified LatLng center.
- @param {BM.LatLng} latlngPoint: point to rotate
- @param {double} angleDeg: angle to rotate in degrees
- @param {BM.LatLng} latlngCenter: center of rotation
- @returns {BM.LatLng} rotated point
- */
- rotatePoint: function(map, latlngPoint, angleDeg, latlngCenter) {
- var maxzoom = map.getMaxZoom();
- if (maxzoom === Infinity)
- maxzoom = map.getZoom();
- var angleRad = angleDeg*Math.PI/180,
- pPoint = map.project(latlngPoint, maxzoom),
- pCenter = map.project(latlngCenter, maxzoom),
- x2 = Math.cos(angleRad)*(pPoint.x-pCenter.x) - Math.sin(angleRad)*(pPoint.y-pCenter.y) + pCenter.x,
- y2 = Math.sin(angleRad)*(pPoint.x-pCenter.x) + Math.cos(angleRad)*(pPoint.y-pCenter.y) + pCenter.y;
- return map.unproject(new BM.Point(x2,y2), maxzoom);
- },
- /**
- Returns the bearing in degrees clockwise from north (0 degrees)
- from the first BM.LatLng to the second, at the first LatLng
- @param {BM.LatLng} latlng1: origin point of the bearing
- @param {BM.LatLng} latlng2: destination point of the bearing
- @returns {float} degrees clockwise from north.
- */
- bearing: function(latlng1, latlng2) {
- var rad = Math.PI / 180,
- lat1 = latlng1.lat * rad,
- lat2 = latlng2.lat * rad,
- lon1 = latlng1.lng * rad,
- lon2 = latlng2.lng * rad,
- y = Math.sin(lon2 - lon1) * Math.cos(lat2),
- x = Math.cos(lat1) * Math.sin(lat2) -
- Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1);
- var bearing = ((Math.atan2(y, x) * 180 / Math.PI) + 360) % 360;
- return bearing >= 180 ? bearing-360 : bearing;
- },
- /**
- Returns the point that is a distance and heading away from
- the given origin point.
- @param {BM.LatLng} latlng: origin point
- @param {float} heading: heading in degrees, clockwise from 0 degrees north.
- @param {float} distance: distance in meters
- @returns {BM.latLng} the destination point.
- Many thanks to Chris Veness at http://www.movable-type.co.uk/scripts/latlong.html
- for a great reference and examples.
- */
- destination: function(latlng, heading, distance) {
- heading = (heading + 360) % 360;
- var rad = Math.PI / 180,
- radInv = 180 / Math.PI,
- R = 6378137, // approximation of Earth's radius
- lon1 = latlng.lng * rad,
- lat1 = latlng.lat * rad,
- rheading = heading * rad,
- sinLat1 = Math.sin(lat1),
- cosLat1 = Math.cos(lat1),
- cosDistR = Math.cos(distance / R),
- sinDistR = Math.sin(distance / R),
- lat2 = Math.asin(sinLat1 * cosDistR + cosLat1 *
- sinDistR * Math.cos(rheading)),
- lon2 = lon1 + Math.atan2(Math.sin(rheading) * sinDistR *
- cosLat1, cosDistR - sinLat1 * Math.sin(lat2));
- lon2 = lon2 * radInv;
- lon2 = lon2 > 180 ? lon2 - 360 : lon2 < -180 ? lon2 + 360 : lon2;
- return BM.latLng([lat2 * radInv, lon2]);
- },
- /**
- Returns the the angle of the given segment and the Equator in degrees,
- clockwise from 0 degrees north.
- @param {BM.Map} map: map to be used for this method
- @param {BM.LatLng} latlngA: geographical point A of the segment
- @param {BM.LatLng} latlngB: geographical point B of the segment
- @returns {Float} the angle in degrees.
- */
- angle: function(map, latlngA, latlngB) {
- var pointA = map.latLngToContainerPoint(latlngA),
- pointB = map.latLngToContainerPoint(latlngB),
- angleDeg = Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x) * 180 / Math.PI + 90;
- angleDeg += angleDeg < 0 ? 360 : 0;
- return angleDeg;
- },
- /**
- Returns a point snaps on the segment and heading away from the given origin point a distance.
- @param {BM.Map} map: map to be used for this method
- @param {BM.LatLng} latlngA: geographical point A of the segment
- @param {BM.LatLng} latlngB: geographical point B of the segment
- @param {float} distance: distance in meters
- @returns {BM.latLng} the destination point.
- */
- destinationOnSegment: function(map, latlngA, latlngB, distance) {
- var angleDeg = BM.GeometryUtil.angle(map, latlngA, latlngB),
- latlng = BM.GeometryUtil.destination(latlngA, angleDeg, distance);
- return BM.GeometryUtil.closestOnSegment(map, latlng, latlngA, latlngB);
- },
- });
- return BM.GeometryUtil;
- }));
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